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You can get the info on what contain rocks (metal, gold, or stone). Progression circle on all important tasks. Highlights of objects before selecting them. Main Ergonomic improvement: - Drop down menu, listing all actions possibles instead of doing only the default one. Map showing the level of prestige and evilness of your mansion. = UI =- Improve the GUI (Monster panel, task panel, options menu and monster selection menu) - New zone system: select the zone you want your monster to clean the blood or extinguish the fire. You can set a priority of a machine/bench. New resource: metal plate, brick, gold nuggets, cog, plank of wood. = RESSOUCES =- Factory with the two bench. Victims can starve and die from hunger. Dogs and fire hydrant - New kind of victim: parent with kids, tourist, and dentist. Computer to send spam, the evilest things you can do. Your minion will progress on each task he is doing. You can display how much your mansion is evil on each map cell to set your evil furniture near the living area of your minions. Gauge to display a level of sleeping, food, prestige, and evilness. Advanced beds boost your monster caracteristics when he sleep (cofin increase your resistance to curse, toxic bed increase your resistance to poison) -= MONSTERS LIFE =- Loyalty system. Attack powers reworked on most monsters. Doctor Frankenstein and a tyre with psychic power. New monsters: because you can never get enough monsters. Minions gain XP when fighting and you can use skill points to unlock new attacks or make them stronger.
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Those characteristics influence the power of your minion as well as some attack effects condition.
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= FIGHT =- Fighting system: Each minion has strength, dexterity, mind and endurance.
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