
Considering I made like $20 bucks (lulz) on my game, I think it was the right choice. For a $200 minimum investment for a device that was going to go out of date in a couple of years anyway and I’d have the same struggle, it just wasn’t worth it. Ultimately, I decided to abandon iOS support. I did some digging around on Kijiji and the best I could find was around $200 for a device that was around the 2014 mark. Unfortunately, this was considered out of date by Apple and I wasn’t able to install the latest version of the OS, which was required to install XCode (as it wasn’t already installed).

I was doing these tests in around 2017/2018, and a friend loaned me his old device he wasn’t using anymore from around 2012. I tried this about 3 years ago and, at the time, you needed to have the Apple Developer License set up as well, but that may have changed.įor me, it was difficult to get the hardware. The bottom line is that you need a “current” Apple desktop device (not an iPhone) that can run XCode on your network and visible to Visual Studio. Oh man… the struggle I had with this haha.
